# filelist

dirname: /usr/lib/piglit/tests/asmparsertest/shaders/ARBvp1.0
filenames:
  abs-02.txt/abs-03.txt/abs.txt/add.txt/address-01.txt/address-02.txt/address-03.txt/address-04.txt/address-05.txt/address-07.txt/address-08.txt/address-09.txt/address-10.txt/address-11.txt/alias-01.txt/alias-02.txt/all_state-01.txt/all_state-02.txt/all_state-03.txt/all_state-04.txt/all_state-05.txt/all_state-06.txt/all_state-07.txt/all_state-08.txt/all_state-09.txt/all_state-10.txt/all_state-11.txt/all_state-12.txt/all_state-13.txt/all_state-14.txt/all_state-15.txt/all_state-16.txt/all_state-17.txt/all_state-18.txt/ara-01.txt/ara-02.txt/ara-03.txt/ara-04.txt/arbfp.txt/arl-01.txt/arl-02.txt/arl-03.txt/arl-04.txt/arl-05.txt/array_range-01.txt/array_range-02.txt/array_range-03.txt/array_range-04.txt/array_range-05.txt/array_range-06.txt/array_range-07.txt/astack-01.txt/astack-02.txt/astack-03.txt/astack-04.txt/astack-05.txt/astack-06.txt/astack-07.txt/astack-08.txt/astack-09.txt/attrib-01.txt/attrib-02.txt/attrib-03.txt/attrib-04.txt/bra-01.txt/bra-02.txt/bra-03.txt/clipdistance-01.txt/clipdistance-02.txt/clipdistance-03.txt/clipdistance-04.txt/cos-01.txt/cos-02.txt/cos-03.txt/dp3.txt/dp4.txt/dph.txt/dst.txt/ex2.txt/flr.txt/frc.txt/issue-70.txt/issue-74.txt/issue-75.txt/lg2.txt/lit.txt/mad.txt/matrix-01.txt/max.txt/min.txt/mov.txt/mul.txt/numbers-01.txt/numbers-02.txt/numbers-03.txt/numbers-04.txt/numbers-05.txt/numbers-06.txt/numbers-07.txt/option-01.txt/output-01.txt/output-02.txt/param-01.txt/param-02.txt/param-03.txt/param-04.txt/param-05.txt/param-06.txt/param-07.txt/param-08.txt/position_invariant-01.txt/position_invariant-02.txt/pow.txt/rcp-01.txt/rcp-02.txt/rcp-03.txt/rcp-04.txt/rcp-05.txt/rcp-06.txt/rcp-07.txt/reserved_word-01.txt/result-01.txt/result-02.txt/rsq.txt/seq-01.txt/seq-02.txt/sfl-01.txt/sfl-02.txt/sge.txt/sgt-01.txt/sgt-02.txt/sin-01.txt/sin-02.txt/sin-03.txt/sle-01.txt/sle-02.txt/slt.txt/sne-01.txt/sne-02.txt/ssg-01.txt/ssg-02.txt/str-01.txt/str-02.txt/sub.txt/swz-01.txt/swz-02.txt/swz-03.txt/swz-04.txt/swz-05.txt/tex-01.txt/tex-02.txt/tex-03.txt/tex-04.txt/tex-05.txt/tex-06.txt/tex-07.txt/tex-08.txt/tex-09.txt/tex-10.txt/tex-11.txt/tex-12.txt/tex-13.txt/tex-14.txt/tex-15.txt/tex-16.txt/tex-17.txt/tex-18.txt/tex-19.txt/tex-20.txt/txb-01.txt/txb-02.txt/txb-03.txt/txb-04.txt/txb-05.txt/txb-06.txt/txb-07.txt/txb-08.txt/txb-09.txt/txb-10.txt/txb-11.txt/txb-12.txt/txb-13.txt/txb-14.txt/txb-15.txt/txb-16.txt/txb-17.txt/txb-18.txt/txb-19.txt/txb-20.txt/txd-01.txt/txd-02.txt/txd-03.txt/txd-04.txt/txd-05.txt/txd-06.txt/txd-07.txt/txd-08.txt/txd-09.txt/txd-10.txt/txd-11.txt/txd-12.txt/txd-13.txt/txd-14.txt/txd-15.txt/txd-16.txt/txd-17.txt/txd-18.txt/txd-19.txt/txd-20.txt/txf-01.txt/txf-02.txt/txf-03.txt/txf-04.txt/txf-05.txt/txf-06.txt/txf-07.txt/txf-08.txt/txf-09.txt/txf-10.txt/txf-11.txt/txf-12.txt/txf-13.txt/txf-14.txt/txf-15.txt/txf-16.txt/txf-17.txt/txf-18.txt/txf-19.txt/txf-20.txt/txl-01.txt/txl-02.txt/txl-03.txt/txl-04.txt/txl-05.txt/txl-06.txt/txl-07.txt/txl-08.txt/txl-09.txt/txl-10.txt/txl-11.txt/txl-12.txt/txl-13.txt/txl-14.txt/txl-15.txt/txl-16.txt/txl-17.txt/txl-18.txt/txl-19.txt/txl-20.txt/txp-01.txt/txp-02.txt/txp-03.txt/txp-04.txt/txp-05.txt/txp-06.txt/txp-07.txt/txp-08.txt/txp-09.txt/txp-10.txt/txp-11.txt/txp-12.txt/txp-13.txt/txp-14.txt/txp-15.txt/txp-16.txt/txp-17.txt/txp-18.txt/txp-19.txt/txp-20.txt/txq-01.txt/txq-02.txt/txq-03.txt/txq-04.txt/txq-05.txt/txq-06.txt/txq-07.txt/txq-08.txt/txq-09.txt/txq-10.txt/txq-11.txt/txq-12.txt/txq-13.txt/txq-14.txt/txq-15.txt/txq-16.txt/txq-17.txt/txq-18.txt/txq-19.txt/txq-20.txt/xpd.txt

filetypes:
  ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff


dirname: /usr/lib/piglit/tests/cl/program/build/fail
filetypes: ffff
filenames:
  add-different-size-vector.cl/increment-float.cl/invalid-version-declaration.cl/warnings-as-errors.cl


dirname: /usr/lib/piglit/generated_tests/spec/glsl-1.40/compiler/built-in-functions
filetypes: ffffff
filenames:
  inverse-mat2.frag/inverse-mat2.vert/inverse-mat3.frag/inverse-mat3.vert/inverse-mat4.frag/inverse-mat4.vert


dirname: /usr/lib/piglit/tests/spec/ext_texture_array
filetypes: ffffffffffffffffffffffff
filenames:
  glsl-fs-shadow.vert/glsl-fs-shadow1DArray-01.shader_test/glsl-fs-shadow1DArray-02.shader_test/glsl-fs-shadow1DArray-03.shader_test/glsl-fs-shadow1DArray-04.shader_test/glsl-fs-shadow1DArray-05.shader_test/glsl-fs-shadow1DArray-06.shader_test/glsl-fs-shadow1DArray-07.shader_test/glsl-fs-shadow1DArray-08.shader_test/glsl-fs-shadow1DArray-09.shader_test/glsl-fs-shadow1DArray-bias.shader_test/glsl-fs-shadow1DArray.frag/glsl-fs-shadow1DArray.shader_test/glsl-fs-shadow2DArray-01.shader_test/glsl-fs-shadow2DArray-02.shader_test/glsl-fs-shadow2DArray-03.shader_test/glsl-fs-shadow2DArray-04.shader_test/glsl-fs-shadow2DArray-05.shader_test/glsl-fs-shadow2DArray-06.shader_test/glsl-fs-shadow2DArray-07.shader_test/glsl-fs-shadow2DArray-08.shader_test/glsl-fs-shadow2DArray-09.shader_test/glsl-fs-shadow2DArray.frag/glsl-fs-shadow2DArray.shader_test


dirname: /usr/lib/piglit/tests/spec/glsl-1.40/compiler
filetypes: fffffffffffffffffffffffffffffffffffffffffffffffffffffffdf
filenames:
  ftransform.vert/gl_BackColor.vert/gl_BackLightModelProduct.frag/gl_BackLightProduct.frag/gl_BackMaterial.frag/gl_BackSecondaryColor.vert/gl_ClipDistance-fs.vert/gl_ClipDistance-vs.vert/gl_ClipPlane.frag/gl_ClipVertex.vert/gl_Color-fs.frag/gl_Color-vs.vert/gl_EyePlaneS.frag/gl_Fog.frag/gl_FogCoord.vert/gl_FogFragCoord-fs.frag/gl_FogFragCoord-vs.frag/gl_FogParameters.vert/gl_FragColor.frag/gl_FragCoord.frag/gl_FragData.frag/gl_FragDepth.frag/gl_FrontColor.vert/gl_FrontFacing.frag/gl_FrontLightModelProduct.frag/gl_FrontLightProduct.frag/gl_FrontMaterial.frag/gl_FrontSecondaryColor.vert/gl_InstanceID.vert/gl_LightModelParameters.vert/gl_LightModelProducts.vert/gl_LightProducts.vert/gl_LightSource.frag/gl_LightSourceParameters.vert/gl_MaterialParameters.vert/gl_MaxClipPlanes.vert/gl_MaxLights.frag/gl_MaxTextureCoords.vert/gl_MaxTextureUnits.vert/gl_ModelViewMatrix.vert/gl_MultiTexCoord0.vert/gl_Normal.vert/gl_NormalMatrix.vert/gl_ObjectPlaneS.frag/gl_Point.frag/gl_PointCoord.frag/gl_PointParameters.vert/gl_PointSize.vert/gl_Position.vert/gl_SecondaryColor.frag/gl_SecondaryColor.vert/gl_TextureEnvColor.frag/gl_TextureMatrix.frag/gl_Vertex.vert/gl_VertexID.vert/reserved/version-macro.frag


dirname: /usr/lib/piglit/generated_tests/spec/glsl-1.50/compiler/built-in-functions
filenames:
  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filetypes:
[cell repeats an earlier one in this file: 102 characters]


dirname: /usr/lib/piglit/tests/spec/arb_gpu_shader5/execution
filetypes: dfffff
filenames:
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filenames:
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dirname: /usr/lib/piglit/generated_tests/spec/glsl-1.20/compiler/built-in-functions
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dirname: /usr/lib/piglit/tests/spec/glsl-1.10/compiler/qualifiers
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dirname: /usr/bin
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arb_texture_gather-miplevels.shader_test/complex-loop-analysis-bug.shader_test/dead-code-break-interaction.shader_test/dependency-hints/fragcoord_w.shader_test/gen_equal_tests.py/gen_equal_tests.pyc/gen_equal_tests.pyo/generic/glsl-algebraic-add-add-1.shader_test/glsl-algebraic-add-add-2.shader_test/glsl-algebraic-add-add-3.shader_test/glsl-algebraic-add-add-4.shader_test/glsl-algebraic-add-sub-1.shader_test/glsl-algebraic-add-sub-2.shader_test/glsl-algebraic-add-zero-2.shader_test/glsl-algebraic-add-zero.shader_test/glsl-algebraic-div-one-2.shader_test/glsl-algebraic-div-one.shader_test/glsl-algebraic-logicand-false-2.shader_test/glsl-algebraic-logicand-false.shader_test/glsl-algebraic-logicand-true-2.shader_test/glsl-algebraic-logicand-true.shader_test/glsl-algebraic-logicor-false-2.shader_test/glsl-algebraic-logicor-false.shader_test/glsl-algebraic-logicor-true-2.shader_test/glsl-algebraic-logicor-true.shader_test/glsl-algebraic-logicxor-false.shader_test/glsl-algebraic-logicxor-true.shader_test/glsl-algebraic-mul-mul-1.shader_test/glsl-algebraic-mul-one-2.shader_test/glsl-algebraic-mul-one.shader_test/glsl-algebraic-mul-zero.shader_test/glsl-algebraic-neg-neg.shader_test/glsl-algebraic-not-equals.shader_test/glsl-algebraic-not-notequals.shader_test/glsl-algebraic-pow-two.shader_test/glsl-algebraic-rcp-rcp.shader_test/glsl-algebraic-rcp-rsq.shader_test/glsl-algebraic-rcp-sqrt-2.shader_test/glsl-algebraic-rcp-sqrt.shader_test/glsl-algebraic-sub-sub-1.shader_test/glsl-algebraic-sub-zero-2.shader_test/glsl-algebraic-sub-zero-3.shader_test/glsl-algebraic-sub-zero-4.shader_test/glsl-algebraic-sub-zero.shader_test/glsl-arb-fragment-coord-conventions-define.frag/glsl-array-bounds-01.shader_test/glsl-array-bounds-02.shader_test/glsl-array-bounds-03.shader_test/glsl-array-bounds-04.shader_test/glsl-array-bounds-05.shader_test/glsl-array-bounds-06.shader_test/glsl-array-bounds-07.shader_test/glsl-array-bounds-08.shader_test/glsl-array-compare-02.shader_test/glsl-array-compare.shader_test/glsl-array-length.shader_test/glsl-array-uniform-length.shader_test/glsl-array-uniform.shader_test/glsl-array-varying-01.shader_test/glsl-clamp-vertex-color.shader_test/glsl-color-mvp.vert/glsl-color.frag/glsl-complex-subscript.shader_test/glsl-const-builtin-abs.shader_test/glsl-const-builtin-acos.shader_test/glsl-const-builtin-all.shader_test/glsl-const-builtin-any.shader_test/glsl-const-builtin-asin.shader_test/glsl-const-builtin-atan.shader_test/glsl-const-builtin-ceil.shader_test/glsl-const-builtin-clamp.shader_test/glsl-const-builtin-cos.shader_test/glsl-const-builtin-cosh.shader_test/glsl-const-builtin-cross.shader_test/glsl-const-builtin-degrees.shader_test/glsl-const-builtin-derivatives.shader_test/glsl-const-builtin-distance.shader_test/glsl-const-builtin-dot.shader_test/glsl-const-builtin-equal-02.shader_test/glsl-const-builtin-equal-03.shader_test/glsl-const-builtin-equal-04.shader_test/glsl-const-builtin-equal-05.shader_test/glsl-const-builtin-equal-06.shader_test/glsl-const-builtin-equal-07.shader_test/glsl-const-builtin-equal-08.shader_test/glsl-const-builtin-equal-09.shader_test/glsl-const-builtin-equal-10.shader_test/glsl-const-builtin-equal-bool.shader_test/glsl-const-builtin-equal.shader_test/glsl-const-builtin-exp.shader_test/glsl-const-builtin-exp2.shader_test/glsl-const-builtin-faceforward.shader_test/glsl-const-builtin-floor.shader_test/glsl-const-builtin-fract.shader_test/glsl-const-builtin-greaterThan.shader_test/glsl-const-builtin-greaterThanEqual.shader_test/glsl-const-builtin-inversesqrt.shader_test/glsl-const-builtin-length.shader_test/glsl-const-builtin-lessThan.shader_test/glsl-const-builtin-lessThanEqual.shader_test/glsl-const-builtin-log.shader_test/glsl-const-builtin-log2.shader_test/glsl-const-builtin-matrixCompMult.shader_test/glsl-const-builtin-max.shader_test/glsl-const-builtin-min.shader_test/glsl-const-builtin-mix.shader_test/glsl-const-builtin-mod.shader_test/glsl-const-builtin-normalize.shader_test/glsl-const-builtin-not.shader_test/glsl-const-builtin-notEqual-02.shader_test/glsl-const-builtin-notEqual-03.shader_test/glsl-const-builtin-notEqual-04.shader_test/glsl-const-builtin-notEqual-05.shader_test/glsl-const-builtin-notEqual-06.shader_test/glsl-const-builtin-notEqual-07.shader_test/glsl-const-builtin-notEqual-08.shader_test/glsl-const-builtin-notEqual-09.shader_test/glsl-const-builtin-notEqual-10.shader_test/glsl-const-builtin-notEqual-bool.shader_test/glsl-const-builtin-notEqual.shader_test/glsl-const-builtin-outerProduct.shader_test/glsl-const-builtin-pow.shader_test/glsl-const-builtin-radians.shader_test/glsl-const-builtin-reflect.shader_test/glsl-const-builtin-refract.shader_test/glsl-const-builtin-sign.shader_test/glsl-const-builtin-sin.shader_test/glsl-const-builtin-smoothstep.shader_test/glsl-const-builtin-sqrt.shader_test/glsl-const-builtin-step.shader_test/glsl-const-builtin-tan.shader_test/glsl-const-builtin-transpose.shader_test/glsl-const-folding-01.shader_test/glsl-const-in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dirname: /usr/lib/piglit/tests/shaders/out-parameter-indexing
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dirname: /usr/lib/piglit/tests/spec/glsl-1.50/compiler
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dirname: /usr/lib/piglit/tests/spec/glsl-3.30/compiler/profiles
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dirname: /usr/lib/piglit/tests/spec/arb_fragment_program_shadow
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dirname: /usr/lib/piglit/generated_tests/spec/glsl-1.10/compiler/expressions
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dirname: /usr/lib/piglit/tests/spec/arb_texture_query_levels/compiler
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dirname: /usr/lib/piglit/tests/spec/glsl-1.50/compiler/profiles
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dirname: /usr/lib/piglit/generated_tests/spec/glsl-1.50/execution/built-in-functions
filenames:
  fs-determinant-mat2.shader_test/fs-determinant-mat3.shader_test/fs-determinant-mat4.shader_test/gs-abs-float.shader_test/gs-abs-int.shader_test/gs-abs-ivec2.shader_test/gs-abs-ivec3.shader_test/gs-abs-ivec4.shader_test/gs-abs-vec2.shader_test/gs-abs-vec3.shader_test/gs-abs-vec4.shader_test/gs-acos-float.shader_test/gs-acos-vec2.shader_test/gs-acos-vec3.shader_test/gs-acos-vec4.shader_test/gs-acosh-float.shader_test/gs-acosh-vec2.shader_test/gs-acosh-vec3.shader_test/gs-acosh-vec4.shader_test/gs-all-bvec2-using-if.shader_test/gs-all-bvec2.shader_test/gs-all-bvec3-using-if.shader_test/gs-all-bvec3.shader_test/gs-all-bvec4-using-if.shader_test/gs-all-bvec4.shader_test/gs-any-bvec2-using-if.shader_test/gs-any-bvec2.shader_test/gs-any-bvec3-using-if.shader_test/gs-any-bvec3.shader_test/gs-any-bvec4-using-if.shader_test/gs-any-bvec4.shader_test/gs-asin-float.shader_test/gs-asin-vec2.shader_test/gs-asin-vec3.shader_test/gs-asin-vec4.shader_test/gs-asinh-float.shader_test/gs-asinh-vec2.shader_test/gs-asinh-vec3.shader_test/gs-asinh-vec4.shader_test/gs-atan-float-float.shader_test/gs-atan-float.shader_test/gs-atan-vec2-vec2.shader_test/gs-atan-vec2.shader_test/gs-atan-vec3-vec3.shader_test/gs-atan-vec3.shader_test/gs-atan-vec4-vec4.shader_test/gs-atan-vec4.shader_test/gs-atanh-float.shader_test/gs-atanh-vec2.shader_test/gs-atanh-vec3.shader_test/gs-atanh-vec4.shader_test/gs-ceil-float.shader_test/gs-ceil-vec2.shader_test/gs-ceil-vec3.shader_test/gs-ceil-vec4.shader_test/gs-clamp-float-float-float.shader_test/gs-clamp-int-int-int.shader_test/gs-clamp-ivec2-int-int.shader_test/gs-clamp-ivec2-ivec2-ivec2.shader_test/gs-clamp-ivec3-int-int.shader_test/gs-clamp-ivec3-ivec3-ivec3.shader_test/gs-clamp-ivec4-int-int.shader_test/gs-clamp-ivec4-ivec4-ivec4.shader_test/gs-clamp-uint-uint-uint.shader_test/gs-clamp-uvec2-uint-uint.shader_test/gs-clamp-uvec2-uvec2-uvec2.shader_test/gs-clamp-uvec3-uint-uint.shader_test/gs-clamp-uvec3-uvec3-uvec3.shader_test/gs-clamp-uvec4-uint-uint.shader_test/gs-clamp-uvec4-uvec4-uvec4.shader_test/gs-clamp-vec2-float-float.shader_test/gs-clamp-vec2-vec2-vec2.shader_test/gs-clamp-vec3-float-float.shader_test/gs-clamp-vec3-vec3-vec3.shader_test/gs-clamp-vec4-float-float.shader_test/gs-clamp-vec4-vec4-vec4.shader_test/gs-cos-float.shader_test/gs-cos-vec2.shader_test/gs-cos-vec3.shader_test/gs-cos-vec4.shader_test/gs-cosh-float.shader_test/gs-cosh-vec2.shader_test/gs-cosh-vec3.shader_test/gs-cosh-vec4.shader_test/gs-cross-vec3-vec3.shader_test/gs-degrees-float.shader_test/gs-degrees-vec2.shader_test/gs-degrees-vec3.shader_test/gs-degrees-vec4.shader_test/gs-determinant-mat2.shader_test/gs-determinant-mat3.shader_test/gs-determinant-mat4.shader_test/gs-distance-float-float.shader_test/gs-distance-vec2-vec2.shader_test/gs-distance-vec3-vec3.shader_test/gs-distance-vec4-vec4.shader_test/gs-dot-float-float.shader_test/gs-dot-vec2-vec2.shader_test/gs-dot-vec3-vec3.shader_test/gs-dot-vec4-vec4.shader_test/gs-equal-bvec2-bvec2.shader_test/gs-equal-bvec3-bvec3.shader_test/gs-equal-bvec4-bvec4.shader_test/gs-equal-ivec2-ivec2.shader_test/gs-equal-ivec3-ivec3.shader_test/gs-equal-ivec4-ivec4.shader_test/gs-equal-uvec2-uvec2.shader_test/gs-equal-uvec3-uvec3.shader_test/gs-equal-uvec4-uvec4.shader_test/gs-equal-vec2-vec2.shader_test/gs-equal-vec3-vec3.shader_test/gs-equal-vec4-vec4.shader_test/gs-exp-float.shader_test/gs-exp-vec2.shader_test/gs-exp-vec3.shader_test/gs-exp-vec4.shader_test/gs-exp2-float.shader_test/gs-exp2-vec2.shader_test/gs-exp2-vec3.shader_test/gs-exp2-vec4.shader_test/gs-faceforward-float-float-float.shader_test/gs-faceforward-vec2-vec2-vec2.shader_test/gs-faceforward-vec3-vec3-vec3.shader_test/gs-faceforward-vec4-vec4-vec4.shader_test/gs-floor-float.shader_test/gs-floor-vec2.shader_test/gs-floor-vec3.shader_test/gs-floor-vec4.shader_test/gs-fract-float.shader_test/gs-fract-vec2.shader_test/gs-fract-vec3.shader_test/gs-fract-vec4.shader_test/gs-greaterThan-ivec2-ivec2.shader_test/gs-greaterThan-ivec3-ivec3.shader_test/gs-greaterThan-ivec4-ivec4.shader_test/gs-greaterThan-uvec2-uvec2.shader_test/gs-greaterThan-uvec3-uvec3.shader_test/gs-greaterThan-uvec4-uvec4.shader_test/gs-greaterThan-vec2-vec2.shader_test/gs-greaterThan-vec3-vec3.shader_test/gs-greaterThan-vec4-vec4.shader_test/gs-greaterThanEqual-ivec2-ivec2.shader_test/gs-greaterThanEqual-ivec3-ivec3.shader_test/gs-greaterThanEqual-ivec4-ivec4.shader_test/gs-greaterThanEqual-uvec2-uvec2.shader_test/gs-greaterThanEqual-uvec3-uvec3.shader_test/gs-greaterThanEqual-uvec4-uvec4.shader_test/gs-greaterThanEqual-vec2-vec2.shader_test/gs-greaterThanEqual-vec3-vec3.shader_test/gs-greaterThanEqual-vec4-vec4.shader_test/gs-inverse-mat2.shader_test/gs-inverse-mat3.shader_test/gs-inverse-mat4.shader_test/gs-inversesqrt-float.shader_test/gs-inversesqrt-vec2.shader_test/gs-inversesqrt-vec3.shader_test/gs-inversesqrt-vec4.shader_test/gs-length-float.shader_test/gs-length-vec2.shader_test/gs-length-vec3.shader_test/gs-length-vec4.shader_test/gs-lessThan-ivec2-ivec2.shader_test/gs-lessThan-ivec3-ivec3.shader_test/gs-lessThan-ivec4-ivec4.shader_test/gs-lessThan-uvec2-uvec2.shader_test/gs-lessThan-uvec3-uvec3.shader_test/gs-lessThan-uvec4-uvec4.shader_test/gs-lessThan-vec2-vec2.shader_test/gs-lessThan-vec3-vec3.shader_test/gs-lessThan-vec4-vec4.shader_test/gs-lessThanEqual-ivec2-ivec2.shader_test/gs-lessThanEqual-ivec3-ivec3.shader_test/gs-lessThanEqual-ivec4-ivec4.shader_test/gs-lessThanEqual-uvec2-uvec2.shader_test/gs-lessThanEqual-uvec3-uvec3.shader_test/gs-lessThanEqual-uvec4-uvec4.shader_test/gs-lessThanEqual-vec2-vec2.shader_test/gs-lessThanEqual-vec3-vec3.shader_test/gs-lessThanEqual-vec4-vec4.shader_test/gs-log-float.shader_test/gs-log-vec2.shader_test/gs-log-vec3.shader_test/gs-log-vec4.shader_test/gs-log2-float.shader_test/gs-log2-vec2.shader_test/gs-log2-vec3.shader_test/gs-log2-vec4.shader_test/gs-matrixCompMult-mat2-mat2.shader_test/gs-matrixCompMult-mat2x3-mat2x3.shader_test/gs-matrixCompMult-mat2x4-mat2x4.shader_test/gs-matrixCompMult-mat3-mat3.shader_test/gs-matrixCompMult-mat3x2-mat3x2.shader_test/gs-matrixCompMult-mat3x4-mat3x4.shader_test/gs-matrixCompMult-mat4-mat4.shader_test/gs-matrixCompMult-mat4x2-mat4x2.shader_test/gs-matrixCompMult-mat4x3-mat4x3.shader_test/gs-max-float-float.shader_test/gs-max-int-int.shader_test/gs-max-ivec2-int.shader_test/gs-max-ivec2-ivec2.shader_test/gs-max-ivec3-int.shader_test/gs-max-ivec3-ivec3.shader_test/gs-max-ivec4-int.shader_test/gs-max-ivec4-ivec4.shader_test/gs-max-uint-uint.shader_test/gs-max-uvec2-uint.shader_test/gs-max-uvec2-uvec2.shader_test/gs-max-uvec3-uint.shader_test/gs-max-uvec3-uvec3.shader_test/gs-max-uvec4-uint.shader_test/gs-max-uvec4-uvec4.shader_test/gs-max-vec2-float.shader_test/gs-max-vec2-vec2.shader_test/gs-max-vec3-float.shader_test/gs-max-vec3-vec3.shader_test/gs-max-vec4-float.shader_test/gs-max-vec4-vec4.shader_test/gs-min-float-float.shader_test/gs-min-int-int.shader_test/gs-min-ivec2-int.shader_test/gs-min-ivec2-ivec2.shader_test/gs-min-ivec3-int.shader_test/gs-min-ivec3-ivec3.shader_test/gs-min-ivec4-int.shader_test/gs-min-ivec4-ivec4.shader_test/gs-min-uint-uint.shader_test/gs-min-uvec2-uint.shader_test/gs-min-uvec2-uvec2.shader_test/gs-min-uvec3-uint.shader_test/gs-min-uvec3-uvec3.shader_test/gs-min-uvec4-uint.shader_test/gs-min-uvec4-uvec4.shader_test/gs-min-vec2-float.shader_test/gs-min-vec2-vec2.shader_test/gs-min-vec3-float.shader_test/gs-min-vec3-vec3.shader_test/gs-min-vec4-float.shader_test/gs-min-vec4-vec4.shader_test/gs-mix-float-float-bool.shader_test/gs-mix-float-float-float.shader_test/gs-mix-vec2-vec2-bvec2.shader_test/gs-mix-vec2-vec2-float.shader_test/gs-mix-vec2-vec2-vec2.shader_test/gs-mix-vec3-vec3-bvec3.shader_test/gs-mix-vec3-vec3-float.shader_test/gs-mix-vec3-vec3-vec3.shader_test/gs-mix-vec4-vec4-bvec4.shader_test/gs-mix-vec4-vec4-float.shader_test/gs-mix-vec4-vec4-vec4.shader_test/gs-mod-float-float.shader_test/gs-mod-vec2-float.shader_test/gs-mod-vec2-vec2.shader_test/gs-mod-vec3-float.shader_test/gs-mod-vec3-vec3.shader_test/gs-mod-vec4-float.shader_test/gs-mod-vec4-vec4.shader_test/gs-normalize-float.shader_test/gs-normalize-vec2.shader_test/gs-normalize-vec3.shader_test/gs-normalize-vec4.shader_test/gs-not-bvec2.shader_test/gs-not-bvec3.shader_test/gs-not-bvec4.shader_test/gs-notEqual-bvec2-bvec2.shader_test/gs-notEqual-bvec3-bvec3.shader_test/gs-notEqual-bvec4-bvec4.shader_test/gs-notEqual-ivec2-ivec2.shader_test/gs-notEqual-ivec3-ivec3.shader_test/gs-notEqual-ivec4-ivec4.shader_test/gs-notEqual-uvec2-uvec2.shader_test/gs-notEqual-uvec3-uvec3.shader_test/gs-notEqual-uvec4-uvec4.shader_test/gs-notEqual-vec2-vec2.shader_test/gs-notEqual-vec3-vec3.shader_test/gs-notEqual-vec4-vec4.shader_test/gs-op-add-float-float.shader_test/gs-op-add-float-mat2.shader_test/gs-op-add-float-mat2x3.shader_test/gs-op-add-float-mat2x4.shader_test/gs-op-add-float-mat3.shader_test/gs-op-add-float-mat3x2.shader_test/gs-op-add-float-mat3x4.shader_test/gs-op-add-float-mat4.shader_test/gs-op-add-float-mat4x2.shader_test/gs-op-add-float-mat4x3.shader_test/gs-op-add-float-vec2.shader_test/gs-op-add-float-vec3.shader_test/gs-op-add-float-vec4.shader_test/gs-op-add-int-int.shader_test/gs-op-add-int-ivec2.shader_test/gs-op-add-int-ivec3.shader_test/gs-op-add-int-ivec4.shader_test/gs-op-add-ivec2-int.shader_test/gs-op-add-ivec2-ivec2.shader_test/gs-op-add-ivec3-int.shader_test/gs-op-add-ivec3-ivec3.shader_test/gs-op-add-ivec4-int.shader_test/gs-op-add-ivec4-ivec4.shader_test/gs-op-add-mat2-float.shader_test/gs-op-add-mat2-mat2.shader_test/gs-op-add-mat2x3-float.shader_test/gs-op-add-mat2x3-mat2x3.shader_test/gs-op-add-mat2x4-float.shader_test/gs-op-add-mat2x4-mat2x4.shader_test/gs-op-add-mat3-float.shader_test/gs-op-add-mat3-mat3.shader_test/gs-op-add-mat3x2-float.shader_test/gs-op-add-mat3x2-mat3x2.shader_test/gs-op-add-mat3x4-float.shader_test/gs-op-add-mat3x4-mat3x4.shader_test/gs-op-add-mat4-float.shader_test/gs-op-add-mat4-mat4.shader_test/gs-op-add-mat4x2-float.shader_test/gs-op-add-mat4x2-mat4x2.shader_test/gs-op-add-mat4x3-float.shader_test/gs-op-add-mat4x3-mat4x3.shader_test/gs-op-add-uint-uint.shader_test/gs-op-add-uint-uvec2.shader_test/gs-op-add-uint-uvec3.shader_test/gs-op-add-uint-uvec4.shader_test/gs-op-add-uvec2-uint.shader_test/gs-op-add-uvec2-uvec2.shader_test/gs-op-add-uvec3-uint.shader_test/gs-op-add-uvec3-uvec3.shader_test/gs-op-add-uvec4-uint.shader_test/gs-op-add-uvec4-uvec4.shader_test/gs-op-add-vec2-float.shader_test/gs-op-add-vec2-vec2.shader_test/gs-op-add-vec3-float.shader_test/gs-op-add-vec3-vec3.shader_test/gs-op-add-vec4-float.shader_test/gs-op-add-vec4-vec4.shader_test/gs-op-and-bool-bool-using-if.shader_test/gs-op-and-bool-bool.shader_test/gs-op-bitand-int-int.shader_test/gs-op-bitand-int-ivec2.shader_test/gs-op-bitand-int-ivec3.shader_test/gs-op-bitand-int-ivec4.shader_test/gs-op-bitand-ivec2-int.shader_test/gs-op-bitand-ivec2-ivec2.shader_test/gs-op-bitand-ivec3-int.shader_test/gs-op-bitand-ivec3-ivec3.shader_test/gs-op-bitand-ivec4-int.shader_test/gs-op-bitand-ivec4-ivec4.shader_test/gs-op-bitand-uint-uint.shader_test/gs-op-bitand-uint-uvec2.shader_test/gs-op-bitand-uint-uvec3.shader_test/gs-op-bitand-uint-uvec4.shader_test/gs-op-bitand-uvec2-uint.shader_test/gs-op-bitand-uvec2-uvec2.shader_test/gs-op-bitand-uvec3-uint.shader_test/gs-op-bitand-uvec3-uvec3.shader_test/gs-op-bitand-uvec4-uint.shader_test/gs-op-bitand-uvec4-uvec4.shader_test/gs-op-bitor-int-int.shader_test/gs-op-bitor-int-ivec2.shader_test/gs-op-bitor-int-ivec3.shader_test/gs-op-bitor-int-ivec4.shader_test/gs-op-bitor-ivec2-int.shader_test/gs-op-bitor-ivec2-ivec2.shader_test/gs-op-bitor-ivec3-int.shader_test/gs-op-bitor-ivec3-ivec3.shader_test/gs-op-bitor-ivec4-int.shader_test/gs-op-bitor-ivec4-ivec4.shader_test/gs-op-bitor-uint-uint.shader_test/gs-op-bitor-uint-uvec2.shader_test/gs-op-bitor-uint-uvec3.shader_test/gs-op-bitor-uint-uvec4.shader_test/gs-op-bitor-uvec2-uint.shader_test/gs-op-bitor-uvec2-uvec2.shader_test/gs-op-bitor-uvec3-uint.shader_test/gs-op-bitor-uvec3-uvec3.shader_test/gs-op-bitor-uvec4-uint.shader_test/gs-op-bitor-uvec4-uvec4.shader_test/gs-op-bitxor-int-int.shader_test/gs-op-bitxor-int-ivec2.shader_test/gs-op-bitxor-int-ivec3.shader_test/gs-op-bitxor-int-ivec4.shader_test/gs-op-bitxor-ivec2-int.shader_test/gs-op-bitxor-ivec2-ivec2.shader_test/gs-op-bitxor-ivec3-int.shader_test/gs-op-bitxor-ivec3-ivec3.shader_test/gs-op-bitxor-ivec4-int.shader_test/gs-op-bitxor-ivec4-ivec4.shader_test/gs-op-bitxor-uint-uint.shader_test/gs-op-bitxor-uint-uvec2.shader_test/gs-op-bitxor-uint-uvec3.shader_test/gs-op-bitxor-uint-uvec4.shader_test/gs-op-bitxor-uvec2-uint.shader_test/gs-op-bitxor-uvec2-uvec2.shader_test/gs-op-bitxor-uvec3-uint.shader_test/gs-op-bitxor-uvec3-uvec3.shader_test/gs-op-bitxor-uvec4-uint.shader_test/gs-op-bitxor-uvec4-uvec4.shader_test/gs-op-complement-int.shader_test/gs-op-complement-ivec2.shader_test/gs-op-complement-ivec3.shader_test/gs-op-complement-ivec4.shader_test/gs-op-complement-uint.shader_test/gs-op-complement-uvec2.shader_test/gs-op-complement-uvec3.shader_test/gs-op-complement-uvec4.shader_test/gs-op-div-float-float.shader_test/gs-op-div-float-mat2.shader_test/gs-op-div-float-mat2x3.shader_test/gs-op-div-float-mat2x4.shader_test/gs-op-div-float-mat3.shader_test/gs-op-div-float-mat3x2.shader_test/gs-op-div-float-mat3x4.shader_test/gs-op-div-float-mat4.shader_test/gs-op-div-float-mat4x2.shader_test/gs-op-div-float-mat4x3.shader_test/gs-op-div-float-vec2.shader_test/gs-op-div-float-vec3.shader_test/gs-op-div-float-vec4.shader_test/gs-op-div-int-int.shader_test/gs-op-div-int-ivec2.shader_test/gs-op-div-int-ivec3.shader_test/gs-op-div-int-ivec4.shader_test/gs-op-div-ivec2-int.shader_test/gs-op-div-ivec2-ivec2.shader_test/gs-op-div-ivec3-int.shader_test/gs-op-div-ivec3-ivec3.shader_test/gs-op-div-ivec4-int.shader_test/gs-op-div-ivec4-ivec4.shader_test/gs-op-div-large-uint-uint.shader_test/gs-op-div-mat2-float.shader_test/gs-op-div-mat2-mat2.shader_test/gs-op-div-mat2x3-float.shader_test/gs-op-div-mat2x3-mat2x3.shader_test/gs-op-div-mat2x4-float.shader_test/gs-op-div-mat2x4-mat2x4.shader_test/gs-op-div-mat3-float.shader_test/gs-op-div-mat3-mat3.shader_test/gs-op-div-mat3x2-float.shader_test/gs-op-div-mat3x2-mat3x2.shader_test/gs-op-div-mat3x4-float.shader_test/gs-op-div-mat3x4-mat3x4.shader_test/gs-op-div-mat4-float.shader_test/gs-op-div-mat4-mat4.shader_test/gs-op-div-mat4x2-float.shader_test/gs-op-div-mat4x2-mat4x2.shader_test/gs-op-div-mat4x3-float.shader_test/gs-op-div-mat4x3-mat4x3.shader_test/gs-op-div-uint-uint.shader_test/gs-op-div-uint-uvec2.shader_test/gs-op-div-uint-uvec3.shader_test/gs-op-div-uint-uvec4.shader_test/gs-op-div-uvec2-uint.shader_test/gs-op-div-uvec2-uvec2.shader_test/gs-op-div-uvec3-uint.shader_test/gs-op-div-uvec3-uvec3.shader_test/gs-op-div-uvec4-uint.shader_test/gs-op-div-uvec4-uvec4.shader_test/gs-op-div-vec2-float.shader_test/gs-op-div-vec2-vec2.shader_test/gs-op-div-vec3-float.shader_test/gs-op-div-vec3-vec3.shader_test/gs-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filenames:
  fs-abs-int.shader_test/fs-abs-ivec2.shader_test/fs-abs-ivec3.shader_test/fs-abs-ivec4.shader_test/fs-acosh-float.shader_test/fs-acosh-vec2.shader_test/fs-acosh-vec3.shader_test/fs-acosh-vec4.shader_test/fs-asinh-float.shader_test/fs-asinh-vec2.shader_test/fs-asinh-vec3.shader_test/fs-asinh-vec4.shader_test/fs-atanh-float.shader_test/fs-atanh-vec2.shader_test/fs-atanh-vec3.shader_test/fs-atanh-vec4.shader_test/fs-clamp-int-int-int.shader_test/fs-clamp-ivec2-int-int.shader_test/fs-clamp-ivec2-ivec2-ivec2.shader_test/fs-clamp-ivec3-int-int.shader_test/fs-clamp-ivec3-ivec3-ivec3.shader_test/fs-clamp-ivec4-int-int.shader_test/fs-clamp-ivec4-ivec4-ivec4.shader_test/fs-clamp-uint-uint-uint.shader_test/fs-clamp-uvec2-uint-uint.shader_test/fs-clamp-uvec2-uvec2-uvec2.shader_test/fs-clamp-uvec3-uint-uint.shader_test/fs-clamp-uvec3-uvec3-uvec3.shader_test/fs-clamp-uvec4-uint-uint.shader_test/fs-clamp-uvec4-uvec4-uvec4.shader_test/fs-cosh-float.shader_test/fs-cosh-vec2.shader_test/fs-cosh-vec3.shader_test/fs-cosh-vec4.shader_test/fs-equal-uvec2-uvec2.shader_test/fs-equal-uvec3-uvec3.shader_test/fs-equal-uvec4-uvec4.shader_test/fs-greaterThan-uvec2-uvec2.shader_test/fs-greaterThan-uvec3-uvec3.shader_test/fs-greaterThan-uvec4-uvec4.shader_test/fs-greaterThanEqual-uvec2-uvec2.shader_test/fs-greaterThanEqual-uvec3-uvec3.shader_test/fs-greaterThanEqual-uvec4-uvec4.shader_test/fs-lessThan-uvec2-uvec2.shader_test/fs-lessThan-uvec3-uvec3.shader_test/fs-lessThan-uvec4-uvec4.shader_test/fs-lessThanEqual-uvec2-uvec2.shader_test/fs-lessThanEqual-uvec3-uvec3.shader_test/fs-lessThanEqual-uvec4-uvec4.shader_test/fs-max-int-int.shader_test/fs-max-ivec2-int.shader_test/fs-max-ivec2-ivec2.shader_test/fs-max-ivec3-int.shader_test/fs-max-ivec3-ivec3.shader_test/fs-max-ivec4-int.shader_test/fs-max-ivec4-ivec4.shader_test/fs-max-uint-uint.shader_test/fs-max-uvec2-uint.shader_test/fs-max-uvec2-uvec2.shader_test/fs-max-uvec3-uint.shader_test/fs-max-uvec3-uvec3.shader_test/fs-max-uvec4-uint.shader_test/fs-max-uvec4-uvec4.shader_test/fs-min-int-int.shader_test/fs-min-ivec2-int.shader_test/fs-min-ivec2-ivec2.shader_test/fs-min-ivec3-int.shader_test/fs-min-ivec3-ivec3.shader_test/fs-min-ivec4-int.shader_test/fs-min-ivec4-ivec4.shader_test/fs-min-uint-uint.shader_test/fs-min-uvec2-uint.shader_test/fs-min-uvec2-uvec2.shader_test/fs-min-uvec3-uint.shader_test/fs-min-uvec3-uvec3.shader_test/fs-min-uvec4-uint.shader_test/fs-min-uvec4-uvec4.shader_test/fs-mix-float-float-bool.shader_test/fs-mix-vec2-vec2-bvec2.shader_test/fs-mix-vec3-vec3-bvec3.shader_test/fs-mix-vec4-vec4-bvec4.shader_test/fs-notEqual-uvec2-uvec2.shader_test/fs-notEqual-uvec3-uvec3.shader_test/fs-notEqual-uvec4-uvec4.shader_test/fs-op-add-uint-uint.shader_test/fs-op-add-uint-uvec2.shader_test/fs-op-add-uint-uvec3.shader_test/fs-op-add-uint-uvec4.shader_test/fs-op-add-uvec2-uint.shader_test/fs-op-add-uvec2-uvec2.shader_test/fs-op-add-uvec3-uint.shader_test/fs-op-add-uvec3-uvec3.shader_test/fs-op-add-uvec4-uint.shader_test/fs-op-add-uvec4-uvec4.shader_test/fs-op-bitand-int-int.shader_test/fs-op-bitand-int-ivec2.shader_test/fs-op-bitand-int-ivec3.shader_test/fs-op-bitand-int-ivec4.shader_test/fs-op-bitand-ivec2-int.shader_test/fs-op-bitand-ivec2-ivec2.shader_test/fs-op-bitand-ivec3-int.shader_test/fs-op-bitand-ivec3-ivec3.shader_test/fs-op-bitand-ivec4-int.shader_test/fs-op-bitand-ivec4-ivec4.shader_test/fs-op-bitand-uint-uint.shader_test/fs-op-bitand-uint-uvec2.shader_test/fs-op-bitand-uint-uvec3.shader_test/fs-op-bitand-uint-uvec4.shader_test/fs-op-bitand-uvec2-uint.shader_test/fs-op-bitand-uvec2-uvec2.shader_test/fs-op-bitand-uvec3-uint.shader_test/fs-op-bitand-uvec3-uvec3.shader_test/fs-op-bitand-uvec4-uint.shader_test/fs-op-bitand-uvec4-uvec4.shader_test/fs-op-bitor-int-int.shader_test/fs-op-bitor-int-ivec2.shader_test/fs-op-bitor-int-ivec3.shader_test/fs-op-bitor-int-ivec4.shader_test/fs-op-bitor-ivec2-int.shader_test/fs-op-bitor-ivec2-ivec2.shader_test/fs-op-bitor-ivec3-int.shader_test/fs-op-bitor-ivec3-ivec3.shader_test/fs-op-bitor-ivec4-int.shader_test/fs-op-bitor-ivec4-ivec4.shader_test/fs-op-bitor-uint-uint.shader_test/fs-op-bitor-uint-uvec2.shader_test/fs-op-bitor-uint-uvec3.shader_test/fs-op-bitor-uint-uvec4.shader_test/fs-op-bitor-uvec2-uint.shader_test/fs-op-bitor-uvec2-uvec2.shader_test/fs-op-bitor-uvec3-uint.shader_test/fs-op-bitor-uvec3-uvec3.shader_test/fs-op-bitor-uvec4-uint.shader_test/fs-op-bitor-uvec4-uvec4.shader_test/fs-op-bitxor-int-int.shader_test/fs-op-bitxor-int-ivec2.shader_test/fs-op-bitxor-int-ivec3.shader_test/fs-op-bitxor-int-ivec4.shader_test/fs-op-bitxor-ivec2-int.shader_test/fs-op-bitxor-ivec2-ivec2.shader_test/fs-op-bitxor-ivec3-int.shader_test/fs-op-bitxor-ivec3-ivec3.shader_test/fs-op-bitxor-ivec4-int.shader_test/fs-op-bitxor-ivec4-ivec4.shader_test/fs-op-bitxor-uint-uint.shader_test/fs-op-bitxor-uint-uvec2.shader_test/fs-op-bitxor-uint-uvec3.shader_test/fs-op-bitxor-uint-uvec4.shader_test/fs-op-bitxor-uvec2-uint.shader_test/fs-op-bitxor-uvec2-uvec2.shader_test/fs-op-bitxor-uvec3-uint.shader_test/fs-op-bitxor-uvec3-uvec3.shader_test/fs-op-bitxor-uvec4-uint.shader_test/fs-op-bitxor-uvec4-uvec4.shader_test/fs-op-complement-int.shader_test/fs-op-complement-ivec2.shader_test/fs-op-complement-ivec3.shader_test/fs-op-complement-ivec4.shader_test/fs-op-complement-uint.shader_test/fs-op-complement-uvec2.shader_test/fs-op-complement-uvec3.shader_test/fs-op-complement-uvec4.shader_test/fs-op-div-large-uint-uint.shader_test/fs-op-div-uint-uint.shader_test/fs-op-div-uint-uvec2.shader_test/fs-op-div-uint-uvec3.shader_test/fs-op-div-uint-uvec4.shader_test/fs-op-div-uvec2-uint.shader_test/fs-op-div-uvec2-uvec2.shader_test/fs-op-div-uvec3-uint.shader_test/fs-op-div-uvec3-uvec3.shader_test/fs-op-div-uvec4-uint.shader_test/fs-op-div-uvec4-uvec4.shader_test/fs-op-eq-uint-uint-using-if.shader_test/fs-op-eq-uint-uint.shader_test/fs-op-eq-uvec2-uvec2-using-if.shader_test/fs-op-eq-uvec2-uvec2.shader_test/fs-op-eq-uvec3-uvec3-using-if.shader_test/fs-op-eq-uvec3-uvec3.shader_test/fs-op-eq-uvec4-uvec4-using-if.shader_test/fs-op-eq-uvec4-uvec4.shader_test/fs-op-ge-uint-uint-using-if.shader_test/fs-op-ge-uint-uint.shader_test/fs-op-gt-uint-uint-using-if.shader_test/fs-op-gt-uint-uint.shader_test/fs-op-le-uint-uint-using-if.shader_test/fs-op-le-uint-uint.shader_test/fs-op-lshift-int-int.shader_test/fs-op-lshift-int-uint.shader_test/fs-op-lshift-ivec2-int.shader_test/fs-op-lshift-ivec2-ivec2.shader_test/fs-op-lshift-ivec2-uint.shader_test/fs-op-lshift-ivec2-uvec2.shader_test/fs-op-lshift-ivec3-int.shader_test/fs-op-lshift-ivec3-ivec3.shader_test/fs-op-lshift-ivec3-uint.shader_test/fs-op-lshift-ivec3-uvec3.shader_test/fs-op-lshift-ivec4-int.shader_test/fs-op-lshift-ivec4-ivec4.shader_test/fs-op-lshift-ivec4-uint.shader_test/fs-op-lshift-ivec4-uvec4.shader_test/fs-op-lshift-uint-int.shader_test/fs-op-lshift-uint-uint.shader_test/fs-op-lshift-uvec2-int.shader_test/fs-op-lshift-uvec2-ivec2.shader_test/fs-op-lshift-uvec2-uint.shader_test/fs-op-lshift-uvec2-uvec2.shader_test/fs-op-lshift-uvec3-int.shader_test/fs-op-lshift-uvec3-ivec3.shader_test/fs-op-lshift-uvec3-uint.shader_test/fs-op-lshift-uvec3-uvec3.shader_test/fs-op-lshift-uvec4-int.shader_test/fs-op-lshift-uvec4-ivec4.shader_test/fs-op-lshift-uvec4-uint.shader_test/fs-op-lshift-uvec4-uvec4.shader_test/fs-op-lt-uint-uint-using-if.shader_test/fs-op-lt-uint-uint.shader_test/fs-op-mod-int-int.shader_test/fs-op-mod-int-ivec2.shader_test/fs-op-mod-int-ivec3.shader_test/fs-op-mod-int-ivec4.shader_test/fs-op-mod-ivec2-int.shader_test/fs-op-mod-ivec2-ivec2.shader_test/fs-op-mod-ivec3-int.shader_test/fs-op-mod-ivec3-ivec3.shader_test/fs-op-mod-ivec4-int.shader_test/fs-op-mod-ivec4-ivec4.shader_test/fs-op-mod-uint-uint.shader_test/fs-op-mod-uint-uvec2.shader_test/fs-op-mod-uint-uvec3.shader_test/fs-op-mod-uint-uvec4.shader_test/fs-op-mod-uvec2-uint.shader_test/fs-op-mod-uvec2-uvec2.shader_test/fs-op-mod-uvec3-uint.shader_test/fs-op-mod-uvec3-uvec3.shader_test/fs-op-mod-uvec4-uint.shader_test/fs-op-mod-uvec4-uvec4.shader_test/fs-op-mult-uint-uint.shader_test/fs-op-mult-uint-uvec2.shader_test/fs-op-mult-uint-uvec3.shader_test/fs-op-mult-uint-uvec4.shader_test/fs-op-mult-uvec2-uint.shader_test/fs-op-mult-uvec2-uvec2.shader_test/fs-op-mult-uvec3-uint.shader_test/fs-op-mult-uvec3-uvec3.shader_test/fs-op-mult-uvec4-uint.shader_test/fs-op-mult-uvec4-uvec4.shader_test/fs-op-ne-uint-uint-using-if.shader_test/fs-op-ne-uint-uint.shader_test/fs-op-ne-uvec2-uvec2-using-if.shader_test/fs-op-ne-uvec2-uvec2.shader_test/fs-op-ne-uvec3-uvec3-using-if.shader_test/fs-op-ne-uvec3-uvec3.shader_test/fs-op-ne-uvec4-uvec4-using-if.shader_test/fs-op-ne-uvec4-uvec4.shader_test/fs-op-neg-uint.shader_test/fs-op-neg-uvec2.shader_test/fs-op-neg-uvec3.shader_test/fs-op-neg-uvec4.shader_test/fs-op-rshift-int-int.shader_test/fs-op-rshift-int-uint.shader_test/fs-op-rshift-ivec2-int.shader_test/fs-op-rshift-ivec2-ivec2.shader_test/fs-op-rshift-ivec2-uint.shader_test/fs-op-rshift-ivec2-uvec2.shader_test/fs-op-rshift-ivec3-int.shader_test/fs-op-rshift-ivec3-ivec3.shader_test/fs-op-rshift-ivec3-uint.shader_test/fs-op-rshift-ivec3-uvec3.shader_test/fs-op-rshift-ivec4-int.shader_test/fs-op-rshift-ivec4-ivec4.shader_test/fs-op-rshift-ivec4-uint.shader_test/fs-op-rshift-ivec4-uvec4.shader_test/fs-op-rshift-uint-int.shader_test/fs-op-rshift-uint-uint.shader_test/fs-op-rshift-uvec2-int.shader_test/fs-op-rshift-uvec2-ivec2.shader_test/fs-op-rshift-uvec2-uint.shader_test/fs-op-rshift-uvec2-uvec2.shader_test/fs-op-rshift-uvec3-int.shader_test/fs-op-rshift-uvec3-ivec3.shader_test/fs-op-rshift-uvec3-uint.shader_test/fs-op-rshift-uvec3-uvec3.shader_test/fs-op-rshift-uvec4-int.shader_test/fs-op-rshift-uvec4-ivec4.shader_test/fs-op-rshift-uvec4-uint.shader_test/fs-op-rshift-uvec4-uvec4.shader_test/fs-op-selection-bool-uint-uint.shader_test/fs-op-selection-bool-uvec2-uvec2.shader_test/fs-op-selection-bool-uvec3-uvec3.shader_test/fs-op-selection-bool-uvec4-uvec4.shader_test/fs-op-sub-uint-uint.shader_test/fs-op-sub-uint-uvec2.shader_test/fs-op-sub-uint-uvec3.shader_test/fs-op-sub-uint-uvec4.shader_test/fs-op-sub-uvec2-uint.shader_test/fs-op-sub-uvec2-uvec2.shader_test/fs-op-sub-uvec3-uint.shader_test/fs-op-sub-uvec3-uvec3.shader_test/fs-op-sub-uvec4-uint.shader_test/fs-op-sub-uvec4-uvec4.shader_test/fs-op-uplus-uint.shader_test/fs-op-uplus-uvec2.shader_test/fs-op-uplus-uvec3.shader_test/fs-op-uplus-uvec4.shader_test/fs-round-float.shader_test/fs-round-vec2.shader_test/fs-round-vec3.shader_test/fs-round-vec4.shader_test/fs-roundEven-float.shader_test/fs-roundEven-vec2.shader_test/fs-roundEven-vec3.shader_test/fs-roundEven-vec4.shader_test/fs-sign-int.shader_test/fs-sign-ivec2.shader_test/fs-sign-ivec3.shader_test/fs-sign-ivec4.shader_test/fs-sinh-float.shader_test/fs-sinh-vec2.shader_test/fs-sinh-vec3.shader_test/fs-sinh-vec4.shader_test/fs-tanh-float.shader_test/fs-tanh-vec2.shader_test/fs-tanh-vec3.shader_test/fs-tanh-vec4.shader_test/fs-trunc-float.shader_test/fs-trunc-vec2.shader_test/fs-trunc-vec3.shader_test/fs-trunc-vec4.shader_test/vs-abs-int.shader_test/vs-abs-ivec2.shader_test/vs-abs-ivec3.shader_test/vs-abs-ivec4.shader_test/vs-acosh-float.shader_test/vs-acosh-vec2.shader_test/vs-acosh-vec3.shader_test/vs-acosh-vec4.shader_test/vs-asinh-float.shader_test/vs-asinh-vec2.shader_test/vs-asinh-vec3.shader_test/vs-asinh-vec4.shader_test/vs-atanh-float.shader_test/vs-atanh-vec2.shader_test/vs-atanh-vec3.shader_test/vs-atanh-vec4.shader_test/vs-clamp-int-int-int.shader_test/vs-clamp-ivec2-int-int.shader_test/vs-clamp-ivec2-ivec2-ivec2.shader_test/vs-clamp-ivec3-int-int.shader_test/vs-clamp-ivec3-ivec3-ivec3.shader_test/vs-clamp-ivec4-int-int.shader_test/vs-clamp-ivec4-ivec4-ivec4.shader_test/vs-clamp-uint-uint-uint.shader_test/vs-clamp-uvec2-uint-uint.shader_test/vs-clamp-uvec2-uvec2-uvec2.shader_test/vs-clamp-uvec3-uint-uint.shader_test/vs-clamp-uvec3-uvec3-uvec3.shader_test/vs-clamp-uvec4-uint-uint.shader_test/vs-clamp-uvec4-uvec4-uvec4.shader_test/vs-cosh-float.shader_test/vs-cosh-vec2.shader_test/vs-cosh-vec3.shader_test/vs-cosh-vec4.shader_test/vs-equal-uvec2-uvec2.shader_test/vs-equal-uvec3-uvec3.shader_test/vs-equal-uvec4-uvec4.shader_test/vs-greaterThan-uvec2-uvec2.shader_test/vs-greaterThan-uvec3-uvec3.shader_test/vs-greaterThan-uvec4-uvec4.shader_test/vs-greaterThanEqual-uvec2-uvec2.shader_test/vs-greaterThanEqual-uvec3-uvec3.shader_test/vs-greaterThanEqual-uvec4-uvec4.shader_test/vs-lessThan-uvec2-uvec2.shader_test/vs-lessThan-uvec3-uvec3.shader_test/vs-lessThan-uvec4-uvec4.shader_test/vs-lessThanEqual-uvec2-uvec2.shader_test/vs-lessThanEqual-uvec3-uvec3.shader_test/vs-lessThanEqual-uvec4-uvec4.shader_test/vs-max-int-int.shader_test/vs-max-ivec2-int.shader_test/vs-max-ivec2-ivec2.shader_test/vs-max-ivec3-int.shader_test/vs-max-ivec3-ivec3.shader_test/vs-max-ivec4-int.shader_test/vs-max-ivec4-ivec4.shader_test/vs-max-uint-uint.shader_test/vs-max-uvec2-uint.shader_test/vs-max-uvec2-uvec2.shader_test/vs-max-uvec3-uint.shader_test/vs-max-uvec3-uvec3.shader_test/vs-max-uvec4-uint.shader_test/vs-max-uvec4-uvec4.shader_test/vs-min-int-int.shader_test/vs-min-ivec2-int.shader_test/vs-min-ivec2-ivec2.shader_test/vs-min-ivec3-int.shader_test/vs-min-ivec3-ivec3.shader_test/vs-min-ivec4-int.shader_test/vs-min-ivec4-ivec4.shader_test/vs-min-uint-uint.shader_test/vs-min-uvec2-uint.shader_test/vs-min-uvec2-uvec2.shader_test/vs-min-uvec3-uint.shader_test/vs-min-uvec3-uvec3.shader_test/vs-min-uvec4-uint.shader_test/vs-min-uvec4-uvec4.shader_test/vs-mix-float-float-bool.shader_test/vs-mix-vec2-vec2-bvec2.shader_test/vs-mix-vec3-vec3-bvec3.shader_test/vs-mix-vec4-vec4-bvec4.shader_test/vs-notEqual-uvec2-uvec2.shader_test/vs-notEqual-uvec3-uvec3.shader_test/vs-notEqual-uvec4-uvec4.shader_test/vs-op-add-uint-uint.shader_test/vs-op-add-uint-uvec2.shader_test/vs-op-add-uint-uvec3.shader_test/vs-op-add-uint-uvec4.shader_test/vs-op-add-uvec2-uint.shader_test/vs-op-add-uvec2-uvec2.shader_test/vs-op-add-uvec3-uint.shader_test/vs-op-add-uvec3-uvec3.shader_test/vs-op-add-uvec4-uint.shader_test/vs-op-add-uvec4-uvec4.shader_test/vs-op-bitand-int-int.shader_test/vs-op-bitand-int-ivec2.shader_test/vs-op-bitand-int-ivec3.shader_test/vs-op-bitand-int-ivec4.shader_test/vs-op-bitand-ivec2-int.shader_test/vs-op-bitand-ivec2-ivec2.shader_test/vs-op-bitand-ivec3-int.shader_test/vs-op-bitand-ivec3-ivec3.shader_test/vs-op-bitand-ivec4-int.shader_test/vs-op-bitand-ivec4-ivec4.shader_test/vs-op-bitand-uint-uint.shader_test/vs-op-bitand-uint-uvec2.shader_test/vs-op-bitand-uint-uvec3.shader_test/vs-op-bitand-uint-uvec4.shader_test/vs-op-bitand-uvec2-uint.shader_test/vs-op-bitand-uvec2-uvec2.shader_test/vs-op-bitand-uvec3-uint.shader_test/vs-op-bitand-uvec3-uvec3.shader_test/vs-op-bitand-uvec4-uint.shader_test/vs-op-bitand-uvec4-uvec4.shader_test/vs-op-bitor-int-int.shader_test/vs-op-bitor-int-ivec2.shader_test/vs-op-bitor-int-ivec3.shader_test/vs-op-bitor-int-ivec4.shader_test/vs-op-bitor-ivec2-int.shader_test/vs-op-bitor-ivec2-ivec2.shader_test/vs-op-bitor-ivec3-int.shader_test/vs-op-bitor-ivec3-ivec3.shader_test/vs-op-bitor-ivec4-int.shader_test/vs-op-bitor-ivec4-ivec4.shader_test/vs-op-bitor-uint-uint.shader_test/vs-op-bitor-uint-uvec2.shader_test/vs-op-bitor-uint-uvec3.shader_test/vs-op-bitor-uint-uvec4.shader_test/vs-op-bitor-uvec2-uint.shader_test/vs-op-bitor-uvec2-uvec2.shader_test/vs-op-bitor-uvec3-uint.shader_test/vs-op-bitor-uvec3-uvec3.shader_test/vs-op-bitor-uvec4-uint.shader_test/vs-op-bitor-uvec4-uvec4.shader_test/vs-op-bitxor-int-int.shader_test/vs-op-bitxor-int-ivec2.shader_test/vs-op-bitxor-int-ivec3.shader_test/vs-op-bitxor-int-ivec4.shader_test/vs-op-bitxor-ivec2-int.shader_test/vs-op-bitxor-ivec2-ivec2.shader_test/vs-op-bitxor-ivec3-int.shader_test/vs-op-bitxor-ivec3-ivec3.shader_test/vs-op-bitxor-ivec4-int.shader_test/vs-op-bitxor-ivec4-ivec4.shader_test/vs-op-bitxor-uint-uint.shader_test/vs-op-bitxor-uint-uvec2.shader_test/vs-op-bitxor-uint-uvec3.shader_test/vs-op-bitxor-uint-uvec4.shader_test/vs-op-bitxor-uvec2-uint.shader_test/vs-op-bitxor-uvec2-uvec2.shader_test/vs-op-bitxor-uvec3-uint.shader_test/vs-op-bitxor-uvec3-uvec3.shader_test/vs-op-bitxor-uvec4-uint.shader_test/vs-op-bitxor-uvec4-uvec4.shader_test/vs-op-complement-int.shader_test/vs-op-complement-ivec2.shader_test/vs-op-complement-ivec3.shader_test/vs-op-complement-ivec4.shader_test/vs-op-complement-uint.shader_test/vs-op-complement-uvec2.shader_test/vs-op-complement-uvec3.shader_test/vs-op-complement-uvec4.shader_test/vs-op-div-large-uint-uint.shader_test/vs-op-div-uint-uint.shader_test/vs-op-div-uint-uvec2.shader_test/vs-op-div-uint-uvec3.shader_test/vs-op-div-uint-uvec4.shader_test/vs-op-div-uvec2-uint.shader_test/vs-op-div-uvec2-uvec2.shader_test/vs-op-div-uvec3-uint.shader_test/vs-op-div-uvec3-uvec3.shader_test/vs-op-div-uvec4-uint.shader_test/vs-op-div-uvec4-uvec4.shader_test/vs-op-eq-uint-uint-using-if.shader_test/vs-op-eq-uint-uint.shader_test/vs-op-eq-uvec2-uvec2-using-if.shader_test/vs-op-eq-uvec2-uvec2.shader_test/vs-op-eq-uvec3-uvec3-using-if.shader_test/vs-op-eq-uvec3-uvec3.shader_test/vs-op-eq-uvec4-uvec4-using-if.shader_test/vs-op-eq-uvec4-uvec4.shader_test/vs-op-ge-uint-uint-using-if.shader_test/vs-op-ge-uint-uint.shader_test/vs-op-gt-uint-uint-using-if.shader_test/vs-op-gt-uint-uint.shader_test/vs-op-le-uint-uint-using-if.shader_test/vs-op-le-uint-uint.shader_test/vs-op-lshift-int-int.shader_test/vs-op-lshift-int-uint.shader_test/vs-op-lshift-ivec2-int.shader_test/vs-op-lshift-ivec2-ivec2.shader_test/vs-op-lshift-ivec2-uint.shader_test/vs-op-lshift-ivec2-uvec2.shader_test/vs-op-lshift-ivec3-int.shader_test/vs-op-lshift-ivec3-ivec3.shader_test/vs-op-lshift-ivec3-uint.shader_test/vs-op-lshift-ivec3-uvec3.shader_test/vs-op-lshift-ivec4-int.shader_test/vs-op-lshift-ivec4-ivec4.shader_test/vs-op-lshift-ivec4-uint.shader_test/vs-op-lshift-ivec4-uvec4.shader_test/vs-op-lshift-uint-int.shader_test/vs-op-lshift-uint-uint.shader_test/vs-op-lshift-uvec2-int.shader_test/vs-op-lshift-uvec2-ivec2.shader_test/vs-op-lshift-uvec2-uint.shader_test/vs-op-lshift-uvec2-uvec2.shader_test/vs-op-lshift-uvec3-int.shader_test/vs-op-lshift-uvec3-ivec3.shader_test/vs-op-lshift-uvec3-uint.shader_test/vs-op-lshift-uvec3-uvec3.shader_test/vs-op-lshift-uvec4-int.shader_test/vs-op-lshift-uvec4-ivec4.shader_test/vs-op-lshift-uvec4-uint.shader_test/vs-op-lshift-uvec4-uvec4.shader_test/vs-op-lt-uint-uint-using-if.shader_test/vs-op-lt-uint-uint.shader_test/vs-op-mod-int-int.shader_test/vs-op-mod-int-ivec2.shader_test/vs-op-mod-int-ivec3.shader_test/vs-op-mod-int-ivec4.shader_test/vs-op-mod-ivec2-int.shader_test/vs-op-mod-ivec2-ivec2.shader_test/vs-op-mod-ivec3-int.shader_test/vs-op-mod-ivec3-ivec3.shader_test/vs-op-mod-ivec4-int.shader_test/vs-op-mod-ivec4-ivec4.shader_test/vs-op-mod-uint-uint.shader_test/vs-op-mod-uint-uvec2.shader_test/vs-op-mod-uint-uvec3.shader_test/vs-op-mod-uint-uvec4.shader_test/vs-op-mod-uvec2-uint.shader_test/vs-op-mod-uvec2-uvec2.shader_test/vs-op-mod-uvec3-uint.shader_test/vs-op-mod-uvec3-uvec3.shader_test/vs-op-mod-uvec4-uint.shader_test/vs-op-mod-uvec4-uvec4.shader_test/vs-op-mult-uint-uint.shader_test/vs-op-mult-uint-uvec2.shader_test/vs-op-mult-uint-uvec3.shader_test/vs-op-mult-uint-uvec4.shader_test/vs-op-mult-uvec2-uint.shader_test/vs-op-mult-uvec2-uvec2.shader_test/vs-op-mult-uvec3-uint.shader_test/vs-op-mult-uvec3-uvec3.shader_test/vs-op-mult-uvec4-uint.shader_test/vs-op-mult-uvec4-uvec4.shader_test/vs-op-ne-uint-uint-using-if.shader_test/vs-op-ne-uint-uint.shader_test/vs-op-ne-uvec2-uvec2-using-if.shader_test/vs-op-ne-uvec2-uvec2.shader_test/vs-op-ne-uvec3-uvec3-using-if.shader_test/vs-op-ne-uvec3-uvec3.shader_test/vs-op-ne-uvec4-uvec4-using-if.shader_test/vs-op-ne-uvec4-uvec4.shader_test/vs-op-neg-uint.shader_test/vs-op-neg-uvec2.shader_test/vs-op-neg-uvec3.shader_test/vs-op-neg-uvec4.shader_test/vs-op-rshift-int-int.shader_test/vs-op-rshift-int-uint.shader_test/vs-op-rshift-ivec2-int.shader_test/vs-op-rshift-ivec2-ivec2.shader_test/vs-op-rshift-ivec2-uint.shader_test/vs-op-rshift-ivec2-uvec2.shader_test/vs-op-rshift-ivec3-int.shader_test/vs-op-rshift-ivec3-ivec3.shader_test/vs-op-rshift-ivec3-uint.shader_test/vs-op-rshift-ivec3-uvec3.shader_test/vs-op-rshift-ivec4-int.shader_test/vs-op-rshift-ivec4-ivec4.shader_test/vs-op-rshift-ivec4-uint.shader_test/vs-op-rshift-ivec4-uvec4.shader_test/vs-op-rshift-uint-int.shader_test/vs-op-rshift-uint-uint.shader_test/vs-op-rshift-uvec2-int.shader_test/vs-op-rshift-uvec2-ivec2.shader_test/vs-op-rshift-uvec2-uint.shader_test/vs-op-rshift-uvec2-uvec2.shader_test/vs-op-rshift-uvec3-int.shader_test/vs-op-rshift-uvec3-ivec3.shader_test/vs-op-rshift-uvec3-uint.shader_test/vs-op-rshift-uvec3-uvec3.shader_test/vs-op-rshift-uvec4-int.shader_test/vs-op-rshift-uvec4-ivec4.shader_test/vs-op-rshift-uvec4-uint.shader_test/vs-op-rshift-uvec4-uvec4.shader_test/vs-op-selection-bool-uint-uint.shader_test/vs-op-selection-bool-uvec2-uvec2.shader_test/vs-op-selection-bool-uvec3-uvec3.shader_test/vs-op-selection-bool-uvec4-uvec4.shader_test/vs-op-sub-uint-uint.shader_test/vs-op-sub-uint-uvec2.shader_test/vs-op-sub-uint-uvec3.shader_test/vs-op-sub-uint-uvec4.shader_test/vs-op-sub-uvec2-uint.shader_test/vs-op-sub-uvec2-uvec2.shader_test/vs-op-sub-uvec3-uint.shader_test/vs-op-sub-uvec3-uvec3.shader_test/vs-op-sub-uvec4-uint.shader_test/vs-op-sub-uvec4-uvec4.shader_test/vs-op-uplus-uint.shader_test/vs-op-uplus-uvec2.shader_test/vs-op-uplus-uvec3.shader_test/vs-op-uplus-uvec4.shader_test/vs-round-float.shader_test/vs-round-vec2.shader_test/vs-round-vec3.shader_test/vs-round-vec4.shader_test/vs-roundEven-float.shader_test/vs-roundEven-vec2.shader_test/vs-roundEven-vec3.shader_test/vs-roundEven-vec4.shader_test/vs-sign-int.shader_test/vs-sign-ivec2.shader_test/vs-sign-ivec3.shader_test/vs-sign-ivec4.shader_test/vs-sinh-float.shader_test/vs-sinh-vec2.shader_test/vs-sinh-vec3.shader_test/vs-sinh-vec4.shader_test/vs-tanh-float.shader_test/vs-tanh-vec2.shader_test/vs-tanh-vec3.shader_test/vs-tanh-vec4.shader_test/vs-trunc-float.shader_test/vs-trunc-vec2.shader_test/vs-trunc-vec3.shader_test/vs-trunc-vec4.shader_test

filetypes:
  ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff


dirname: /usr/lib/piglit/tests/spec/arb_texture_query_lod/execution
filetypes: ffff
filenames:
  fs-textureQueryLOD-linear.shader_test/fs-textureQueryLOD-nearest-biased.shader_test/fs-textureQueryLOD-nearest.shader_test/fs-textureQueryLOD-no-mipmap.shader_test


dirname: /usr/lib/piglit/tests/spec/arb_gpu_shader5/compiler/builtin-functions
filetypes: ffffffffffffffffffffffffffffffffff
filenames:
  fs-gather-comp-float-samplers.frag/fs-gather-comp-int-samplers.frag/fs-gather-comp-uint-samplers.frag/fs-gather-float-samplers.frag/fs-gather-int-samplers.frag/fs-gather-shadow-samplers.frag/fs-gather-uint-samplers.frag/fs-gatherOffset-comp-float-samplers.frag/fs-gatherOffset-comp-int-samplers.frag/fs-gatherOffset-comp-uint-samplers.frag/fs-gatherOffset-float-samplers.frag/fs-gatherOffset-int-samplers.frag/fs-gatherOffset-shadow-samplers.frag/fs-gatherOffset-uint-samplers.frag/fs-gatherOffset-uniform-offset.frag/fs-gatherOffsets.frag/vs-gather-comp-float-samplers.vert/vs-gather-comp-int-samplers.vert/vs-gather-comp-must-be-constexpr.vert/vs-gather-comp-uint-samplers.vert/vs-gather-float-samplers.vert/vs-gather-int-samplers.vert/vs-gather-offsets-must-be-constexpr.vert/vs-gather-shadow-samplers.vert/vs-gather-uint-samplers.vert/vs-gatherOffset-comp-float-samplers.vert/vs-gatherOffset-comp-int-samplers.vert/vs-gatherOffset-comp-uint-samplers.vert/vs-gatherOffset-float-samplers.vert/vs-gatherOffset-int-samplers.vert/vs-gatherOffset-shadow-samplers.vert/vs-gatherOffset-uint-samplers.vert/vs-gatherOffset-uniform-offset.vert/vs-gatherOffsets.vert


dirname: /usr/lib/piglit/generated_tests/spec/glsl-1.10/execution/built-in-functions
filenames:
  fs-abs-float.shader_test/fs-abs-vec2.shader_test/fs-abs-vec3.shader_test/fs-abs-vec4.shader_test/fs-acos-float.shader_test/fs-acos-vec2.shader_test/fs-acos-vec3.shader_test/fs-acos-vec4.shader_test/fs-all-bvec2-using-if.shader_test/fs-all-bvec2.shader_test/fs-all-bvec3-using-if.shader_test/fs-all-bvec3.shader_test/fs-all-bvec4-using-if.shader_test/fs-all-bvec4.shader_test/fs-any-bvec2-using-if.shader_test/fs-any-bvec2.shader_test/fs-any-bvec3-using-if.shader_test/fs-any-bvec3.shader_test/fs-any-bvec4-using-if.shader_test/fs-any-bvec4.shader_test/fs-asin-float.shader_test/fs-asin-vec2.shader_test/fs-asin-vec3.shader_test/fs-asin-vec4.shader_test/fs-atan-float-float.shader_test/fs-atan-float.shader_test/fs-atan-vec2-vec2.shader_test/fs-atan-vec2.shader_test/fs-atan-vec3-vec3.shader_test/fs-atan-vec3.shader_test/fs-atan-vec4-vec4.shader_test/fs-atan-vec4.shader_test/fs-ceil-float.shader_test/fs-ceil-vec2.shader_test/fs-ceil-vec3.shader_test/fs-ceil-vec4.shader_test/fs-clamp-float-float-float.shader_test/fs-clamp-vec2-float-float.shader_test/fs-clamp-vec2-vec2-vec2.shader_test/fs-clamp-vec3-float-float.shader_test/fs-clamp-vec3-vec3-vec3.shader_test/fs-clamp-vec4-float-float.shader_test/fs-clamp-vec4-vec4-vec4.shader_test/fs-cos-float.shader_test/fs-cos-vec2.shader_test/fs-cos-vec3.shader_test/fs-cos-vec4.shader_test/fs-cross-vec3-vec3.shader_test/fs-degrees-float.shader_test/fs-degrees-vec2.shader_test/fs-degrees-vec3.shader_test/fs-degrees-vec4.shader_test/fs-distance-float-float.shader_test/fs-distance-vec2-vec2.shader_test/fs-distance-vec3-vec3.shader_test/fs-distance-vec4-vec4.shader_test/fs-dot-float-float.shader_test/fs-dot-vec2-vec2.shader_test/fs-dot-vec3-vec3.shader_test/fs-dot-vec4-vec4.shader_test/fs-equal-bvec2-bvec2.shader_test/fs-equal-bvec3-bvec3.shader_test/fs-equal-bvec4-bvec4.shader_test/fs-equal-ivec2-ivec2.shader_test/fs-equal-ivec3-ivec3.shader_test/fs-equal-ivec4-ivec4.shader_test/fs-equal-vec2-vec2.shader_test/fs-equal-vec3-vec3.shader_test/fs-equal-vec4-vec4.shader_test/fs-exp-float.shader_test/fs-exp-vec2.shader_test/fs-exp-vec3.shader_test/fs-exp-vec4.shader_test/fs-exp2-float.shader_test/fs-exp2-vec2.shader_test/fs-exp2-vec3.shader_test/fs-exp2-vec4.shader_test/fs-faceforward-float-float-float.shader_test/fs-faceforward-vec2-vec2-vec2.shader_test/fs-faceforward-vec3-vec3-vec3.shader_test/fs-faceforward-vec4-vec4-vec4.shader_test/fs-floor-float.shader_test/fs-floor-vec2.shader_test/fs-floor-vec3.shader_test/fs-floor-vec4.shader_test/fs-fract-float.shader_test/fs-fract-vec2.shader_test/fs-fract-vec3.shader_test/fs-fract-vec4.shader_test/fs-greaterThan-ivec2-ivec2.shader_test/fs-greaterThan-ivec3-ivec3.shader_test/fs-greaterThan-ivec4-ivec4.shader_test/fs-greaterThan-vec2-vec2.shader_test/fs-greaterThan-vec3-vec3.shader_test/fs-greaterThan-vec4-vec4.shader_test/fs-greaterThanEqual-ivec2-ivec2.shader_test/fs-greaterThanEqual-ivec3-ivec3.shader_test/fs-greaterThanEqual-ivec4-ivec4.shader_test/fs-greaterThanEqual-vec2-vec2.shader_test/fs-greaterThanEqual-vec3-vec3.shader_test/fs-greaterThanEqual-vec4-vec4.shader_test/fs-inversesqrt-float.shader_test/fs-inversesqrt-vec2.shader_test/fs-inversesqrt-vec3.shader_test/fs-inversesqrt-vec4.shader_test/fs-length-float.shader_test/fs-length-vec2.shader_test/fs-length-vec3.shader_test/fs-length-vec4.shader_test/fs-lessThan-ivec2-ivec2.shader_test/fs-lessThan-ivec3-ivec3.shader_test/fs-lessThan-ivec4-ivec4.shader_test/fs-lessThan-vec2-vec2.shader_test/fs-lessThan-vec3-vec3.shader_test/fs-lessThan-vec4-vec4.shader_test/fs-lessThanEqual-ivec2-ivec2.shader_test/fs-lessThanEqual-ivec3-ivec3.shader_test/fs-lessThanEqual-ivec4-ivec4.shader_test/fs-lessThanEqual-vec2-vec2.shader_test/fs-lessThanEqual-vec3-vec3.shader_test/fs-lessThanEqual-vec4-vec4.shader_test/fs-log-float.shader_test/fs-log-vec2.shader_test/fs-log-vec3.shader_test/fs-log-vec4.shader_test/fs-log2-float.shader_test/fs-log2-vec2.shader_test/fs-log2-vec3.shader_test/fs-log2-vec4.shader_test/fs-matrixCompMult-mat2-mat2.shader_test/fs-matrixCompMult-mat3-mat3.shader_test/fs-matrixCompMult-mat4-mat4.shader_test/fs-max-float-float.shader_test/fs-max-vec2-float.shader_test/fs-max-vec2-vec2.shader_test/fs-max-vec3-float.shader_test/fs-max-vec3-vec3.shader_test/fs-max-vec4-float.shader_test/fs-max-vec4-vec4.shader_test/fs-min-float-float.shader_test/fs-min-vec2-float.shader_test/fs-min-vec2-vec2.shader_test/fs-min-vec3-float.shader_test/fs-min-vec3-vec3.shader_test/fs-min-vec4-float.shader_test/fs-min-vec4-vec4.shader_test/fs-mix-float-float-float.shader_test/fs-mix-vec2-vec2-float.shader_test/fs-mix-vec2-vec2-vec2.shader_test/fs-mix-vec3-vec3-float.shader_test/fs-mix-vec3-vec3-vec3.shader_test/fs-mix-vec4-vec4-float.shader_test/fs-mix-vec4-vec4-vec4.shader_test/fs-mod-float-float.shader_test/fs-mod-vec2-float.shader_test/fs-mod-vec2-vec2.shader_test/fs-mod-vec3-float.shader_test/fs-mod-vec3-vec3.shader_test/fs-mod-vec4-float.shader_test/fs-mod-vec4-vec4.shader_test/fs-normalize-float.shader_test/fs-normalize-vec2.shader_test/fs-normalize-vec3.shader_test/fs-normalize-vec4.shader_test/fs-not-bvec2.shader_test/fs-not-bvec3.shader_test/fs-not-bvec4.shader_test/fs-notEqual-bvec2-bvec2.shader_test/fs-notEqual-bvec3-bvec3.shader_test/fs-notEqual-bvec4-bvec4.shader_test/fs-notEqual-ivec2-ivec2.shader_test/fs-notEqual-ivec3-ivec3.shader_test/fs-notEqual-ivec4-ivec4.shader_test/fs-notEqual-vec2-vec2.shader_test/fs-notEqual-vec3-vec3.shader_test/fs-notEqual-vec4-vec4.shader_test/fs-op-add-float-float.shader_test/fs-op-add-float-mat2.shader_test/fs-op-add-float-mat3.shader_test/fs-op-add-float-mat4.shader_test/fs-op-add-float-vec2.shader_test/fs-op-add-float-vec3.shader_test/fs-op-add-float-vec4.shader_test/fs-op-add-int-int.shader_test/fs-op-add-int-ivec2.shader_test/fs-op-add-int-ivec3.shader_test/fs-op-add-int-ivec4.shader_test/fs-op-add-ivec2-int.shader_test/fs-op-add-ivec2-ivec2.shader_test/fs-op-add-ivec3-int.shader_test/fs-op-add-ivec3-ivec3.shader_test/fs-op-add-ivec4-int.shader_test/fs-op-add-ivec4-ivec4.shader_test/fs-op-add-mat2-float.shader_test/fs-op-add-mat2-mat2.shader_test/fs-op-add-mat3-float.shader_test/fs-op-add-mat3-mat3.shader_test/fs-op-add-mat4-float.shader_test/fs-op-add-mat4-mat4.shader_test/fs-op-add-vec2-float.shader_test/fs-op-add-vec2-vec2.shader_test/fs-op-add-vec3-float.shader_test/fs-op-add-vec3-vec3.shader_test/fs-op-add-vec4-float.shader_test/fs-op-add-vec4-vec4.shader_test/fs-op-and-bool-bool-using-if.shader_test/fs-op-and-bool-bool.shader_test/fs-op-div-float-float.shader_test/fs-op-div-float-mat2.shader_test/fs-op-div-float-mat3.shader_test/fs-op-div-float-mat4.shader_test/fs-op-div-float-vec2.shader_test/fs-op-div-float-vec3.shader_test/fs-op-div-float-vec4.shader_test/fs-op-div-int-int.shader_test/fs-op-div-int-ivec2.shader_test/fs-op-div-int-ivec3.shader_test/fs-op-div-int-ivec4.shader_test/fs-op-div-ivec2-int.shader_test/fs-op-div-ivec2-ivec2.shader_test/fs-op-div-ivec3-int.shader_test/fs-op-div-ivec3-ivec3.shader_test/fs-op-div-ivec4-int.shader_test/fs-op-div-ivec4-ivec4.shader_test/fs-op-div-mat2-float.shader_test/fs-op-div-mat2-mat2.shader_test/fs-op-div-mat3-float.shader_test/fs-op-div-mat3-mat3.shader_test/fs-op-div-mat4-float.shader_test/fs-op-div-mat4-mat4.shader_test/fs-op-div-vec2-float.shader_test/fs-op-div-vec2-vec2.shader_test/fs-op-div-vec3-float.shader_test/fs-op-div-vec3-vec3.shader_test/fs-op-div-vec4-float.shader_test/fs-op-div-vec4-vec4.shader_test/fs-op-eq-bool-bool-using-if.shader_test/fs-op-eq-bool-bool.shader_test/fs-op-eq-bvec2-bvec2-using-if.shader_test/fs-op-eq-bvec2-bvec2.shader_test/fs-op-eq-bvec3-bvec3-using-if.shader_test/fs-op-eq-bvec3-bvec3.shader_test/fs-op-eq-bvec4-bvec4-using-if.shader_test/fs-op-eq-bvec4-bvec4.shader_test/fs-op-eq-float-float-using-if.shader_test/fs-op-eq-float-float.shader_test/fs-op-eq-int-int-using-if.shader_test/fs-op-eq-int-int.shader_test/fs-op-eq-ivec2-ivec2-using-if.shader_test/fs-op-eq-ivec2-ivec2.shader_test/fs-op-eq-ivec3-ivec3-using-if.shader_test/fs-op-eq-ivec3-ivec3.shader_test/fs-op-eq-ivec4-ivec4-using-if.shader_test/fs-op-eq-ivec4-ivec4.shader_test/fs-op-eq-mat2-mat2-using-if.shader_test/fs-op-eq-mat2-mat2.shader_test/fs-op-eq-mat3-mat3-using-if.shader_test/fs-op-eq-mat3-mat3.shader_test/fs-op-eq-mat4-mat4-using-if.shader_test/fs-op-eq-mat4-mat4.shader_test/fs-op-eq-vec2-vec2-using-if.shader_test/fs-op-eq-vec2-vec2.shader_test/fs-op-eq-vec3-vec3-using-if.shader_test/fs-op-eq-vec3-vec3.shader_test/fs-op-eq-vec4-vec4-using-if.shader_test/fs-op-eq-vec4-vec4.shader_test/fs-op-ge-float-float-using-if.shader_test/fs-op-ge-float-float.shader_test/fs-op-ge-int-int-using-if.shader_test/fs-op-ge-int-int.shader_test/fs-op-gt-float-float-using-if.shader_test/fs-op-gt-float-float.shader_test/fs-op-gt-int-int-using-if.shader_test/fs-op-gt-int-int.shader_test/fs-op-le-float-float-using-if.shader_test/fs-op-le-float-float.shader_test/fs-op-le-int-int-using-if.shader_test/fs-op-le-int-int.shader_test/fs-op-lt-float-float-using-if.shader_test/fs-op-lt-float-float.shader_test/fs-op-lt-int-int-using-if.shader_test/fs-op-lt-int-int.shader_test/fs-op-mult-float-float.shader_test/fs-op-mult-float-mat2.shader_test/fs-op-mult-float-mat3.shader_test/fs-op-mult-float-mat4.shader_test/fs-op-mult-float-vec2.shader_test/fs-op-mult-float-vec3.shader_test/fs-op-mult-float-vec4.shader_test/fs-op-mult-int-int.shader_test/fs-op-mult-int-ivec2.shader_test/fs-op-mult-int-ivec3.shader_test/fs-op-mult-int-ivec4.shader_test/fs-op-mult-ivec2-int.shader_test/fs-op-mult-ivec2-ivec2.shader_test/fs-op-mult-ivec3-int.shader_test/fs-op-mult-ivec3-ivec3.shader_test/fs-op-mult-ivec4-int.shader_test/fs-op-mult-ivec4-ivec4.shader_test/fs-op-mult-mat2-float.shader_test/fs-op-mult-mat2-mat2.shader_test/fs-op-mult-mat2-vec2.shader_test/fs-op-mult-mat3-float.shader_test/fs-op-mult-mat3-mat3.shader_test/fs-op-mult-mat3-vec3.shader_test/fs-op-mult-mat4-float.shader_test/fs-op-mult-mat4-mat4.shader_test/fs-op-mult-mat4-vec4.shader_test/fs-op-mult-vec2-float.shad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filetypes:
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dirname: /usr/lib/piglit/tests/cl/program/build
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dirname: /usr/lib/piglit/tests/spec/glsl-1.20/compiler/structure-and-array-operations
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dirname: /usr/lib/piglit/tests/spec/glsl-1.30/compiler/storage-qualifiers
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dirname: /usr/include/Poco/Crypto
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dirname: /usr/lib
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dirname: /usr/include/Poco
filenames:
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dirname: /usr/include/Poco/DOM
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filenames:
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dirname: /usr/include/Poco/Data/SQLite
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filenames:
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dirname: /usr/include/Poco/Data
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filenames:
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dirname: /usr/include/Poco/Zip
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dirname: /usr/share/doc/poco-devel-1.4.2p1
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dirname: /usr/include/Poco/XML
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filenames:
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dirname: /usr/include/Poco/Net
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filetypes:
[cell repeats an earlier one in this file: 117 characters]


dirname: /usr/include/Poco/Data/MySQL
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filenames:
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dirname: /usr/include/Poco/SAX
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dirname: /usr/include/Poco/Data/ODBC
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dirname: /usr/include/Poco/Util
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filenames:
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dirname: /usr/share/doc/poco-doc-1.4.2p1
filenames:
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